Player characters come with five (5) equipment slots: head, body, hands, feet, and weapon. Equipment is class-exclusive and level-limited, requiring players to be of a certain class and level to equip the items. Each piece of equipment can give stat boosts to both the primary and secondary stats.
When advancing to a new class, players can choose whether to stick to their primary weapon or to specialize in their new class advancement's weapon.
Soldiers are assigned blades as their primary weapon. The advanced weapon designations are as follows:
- Fighter - Axes
- Knight - Hammers and other Blunt Weapons
- Lancer - Spears and Polearms
Recruits are assigned RPB Launches (bows) as their primary weapon. The advanced weapon designations are as follows:
- Scout - Daggers and Knives
- Arbalist - Crossbows
- Gunslinger - Guns and Pistols
Scientists are assigned staffs as their primary weapon. The advanced weapon designations are as follows:
- Psychic - Tonfas
- Terraformer - Rods and Short Staffs
- Technician - Whips
Workers are assigned pickaxes as their primary weapon. The advanced weapon designations are as follows:
- Mechanic - Wrenches (Turrets)
- Miner - Explosives
- Engineer - Gauntlets
Weapons and armour pieces can be bought in the Supply Shop, found on Treasure tiles when exploring, and dropped from monsters following a battle. Additionally, both groups of items can be crafted using Weapon or Armour Schematics. Only Weapons Manufacturers can craft weapons and only Armour Architects can craft armour (head, body, hands, feet equipment pieces).
Equipment can be customized and enhanced through chip application. Each piece of armour and weaponry has a set number of chip slots available. Applying a chip can give permanent stat boosts to that equipment or, if the chip application fails, destroy a chip slot.
Weapons have an additional feature not shared by armour. When equipped during battle, weapons earn experience points. When the experience bar has filled up, players can level up their weapon by using a Weapon Enhancement Module (WEM). If applied successfully, the levelled weapon will gain permanent stat boosts. There is no penalty for an unsuccessful application of a WEM other than the loss of the broken WEM.